Aboutme

Not that average pick-me guy. I'm a full-stack developer, designer, and a tech enthusiast. I love to design beautiful and user-friendly interfaces. Always curious to learn new things :)

Koushik Das
Tech Stack Objectives
NextJS
Databases
APIs
AI
GSAP & Framer Motion
Web3
Web Sockets
Dev Ops
Machine Learning
Microservices
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Kolkata

30.6°

Feels like 31.3°

3.6 km/h

|

75%
Skill Growth in 2024
ANTICRAFT
football

Loves Gaming

Album Pic

Nights

Frank Ocean

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Github Contributions
hero

Programming Languages

TypeScriptTypeScript
JavaScriptJavaScript
PythonPython
CC
GoGo
JavaJava
BashBash

Web Development

Next.jsNext.js
ReactReact
Astro.jsAstro.js
GSAPGSAP
Node.jsNode.js
FlutterFlutter
Spring BootSpring Boot
Express.jsExpress.js
Hono.jsHono.js
DjangoDjango
FlaskFlask
FastAPIFastAPI
VueVue
ViteVite
NuxtNuxt
HTMLHTML
CSSCSS
SassSass
Tailwind CSSTailwind CSS
ShadCN UIShadCN UI
BootstrapBootstrap
Material-UIMaterial-UI
Radix UIRadix UI
ReactQueryReactQuery
ZODZOD
ReactRouterReactRouter

Backend & Databases

PostgreSQLPostgreSQL
MongoDBMongoDB
MySQLMySQL
AppwriteAppwrite
FirebaseFirebase
UpstashUpstash
SupabaseSupabase
DrizzleDrizzle
PrismaPrisma
RedisRedis

DevOps & Cloud

DockerDocker
AWSAWS
DigitalOceanDigitalOcean
CloudflareCloudflare
SanitySanity

Tools & Software

GitGit
GitHubGitHub
VS CodeVS Code
PostmanPostman
HoppscotchHoppscotch

Design Tools

FigmaFigma
PhotoshopPhotoshop
IllustratorIllustrator
BlenderBlender
Adobe XDAdobe XD

Timeline

StoryBoard · Diversion 2K26 (Team GoOnDevS)
Full Stack DevStoryBoard · Diversion 2K26 (Team GoOnDevS)
Engineered an AI-powered video storyboarding platform from sketch-to-video. Built an interactive canvas UI with React, Vite & Tldraw on the frontend, and developed the backend orchestrating Fal AI (Veo 3.1), Gemini 2.5 Flash, FFmpeg video synthesis, Supabase, and Redis job queues.
PolyCraft · BINARY v2 (Team Go.On.DevS)
Full Stack DevPolyCraft · BINARY v2 (Team Go.On.DevS)
Created a generative AI pipeline for automated 3D packaging assets. Developed the 3D interactive viewer in Next.js with Framer Motion, and engineered the backend integrating Google Gemini for texture generation and Fal.ai (Meshy v5) for autonomous 3D mesh remeshing.
Crafto · HackNITR 7.0 (Team GoonDevs)
Full Stack DevCrafto · HackNITR 7.0 (Team GoonDevs)
Architected a digital-to-physical product prototyping and manufacturing iteration workspace. Built high-fidelity UI components for iterative design previews and developed backend services for managing parametric models, specifications, and manufacturing workflows.
Code-Blitz · Hack4Bengal 4.0 (Team Nexus)
Full Stack DevCode-Blitz · Hack4Bengal 4.0 (Team Nexus)
Developed a real-time competitive coding platform. Implemented the responsive live editor UI and multiplayer battleground on the frontend, while engineering high-speed WebSocket synchronization, matchmaking, and secure code-execution sandbox pipelines on the backend.

Rome

was

not

built

in

a

day.

Neither

was

this

great

website.

It

took

a

lot

of

time

and

effort

to

make

it

look

this

good.

But

it

was

worth

it.

I

hope

you

enjoyed

it

:)